1. Pouvoirs
  2. test
  3. bb
  4. jet_boost_clone

FR_Jet Boost Clone

jetBoost

FR_Jet Boost Clone

FR_Blasts back and away from the target causing targets to take fire damage. Targets hit by this are snared for 6 seconds.

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
jetBoost
FR_Jet Boost Clone
2
jetBoost
FR_Jet Boost Clone
  • [hidden] [0.8s]
    jetBoostEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.jet_boost.jet_boost_cast
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.jet_boost.jet_boost_end
  • 3
    • When effect ticks the 1st time

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 50, 90° pitch, 0° yaw
  • [6s]
    jetBoostFR_Jet Boost Clone

  • 1
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.bounty_hunter.jet_boost.jet_boost_snare
    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 24
      - Standard Health Percent Min = (float) 17
      - Damage Modifier = (float) 0
    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2,3, 1° pitch, 0° yaw