FR_Jet Boost Clone
FR_Jet Boost Clone
FR_Blasts back and away from the target causing targets to take fire damage. Targets hit by this are snared for 6 seconds.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16140917168470702330 |
Combat log ID: | 806521843744768 |
FQN: | abl. |
Star Wars name: | FR_Jet Boost Clone |
Autres langues: | [jet_boost_clone] DE_Jet Boost Clone |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0.8s]
Effect #1Slot: Debuff Duration: 0.8s On death: Effect is removed Tick rate: 0.3s (2 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 0.8s
- Max Duration = (time) 0s
Target overrides: - [target override] Caster
Global ID: 16140913904747754398 FQN: abl. test. bb. jet_ boost_ clone/0/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. jet_boost. jet_boost_cast
- 2
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
bounty_hunter. jet_boost. jet_boost_end
- 3
- When effect ticks the 1st time
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 50, 90° pitch, 0° yaw
- [6s]
FR_Jet Boost CloneSlot: Debuff Duration: 6s On death: Effect is removed Tick rate: 0.4s (15 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 0s
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 0
- Sort Type = Closest
- Radius = 5m
Global ID: 16140912805236126155 FQN: abl. test. bb. jet_ boost_ clone/0/2 - Set Duration
- 1
- When effect ticks the 1st time
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Set movement speed to 50%
- Play appearance epp.
bounty_hunter. jet_boost. jet_boost_snare - Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 24
- Standard Health Percent Min = (float) 17
- Damage Modifier = (float) 0 - Ballistic Impulse, centered at caster, never knockdown, momentum = 2,3, 1° pitch, 0° yaw