1. Pouvoirs
  2. operation
  3. iokath
  4. boss
  5. izax
  6. amplifier_drone
  7. amplified_energy_beam

Rayon d'énergie amplifié

abl_jc_sh_vanquish

Rayon d'énergie amplifié

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sh_vanquishRayon d'énergie amplifié – Ce drone se prépare à tirer un rayon d'énergie amplifié sur sa cible.
2
abl_jc_sh_vanquish
Rayon d'énergie amplifié
3
abl_jc_sh_vanquish
Rayon d'énergie amplifié
4
abl_jc_sh_vanquish
Rayon d'énergie amplifié
  • [does not expire]
    abl_jc_sh_vanquishRayon d'énergie amplifié
    Ce drone se prépare à tirer un rayon d'énergie amplifié sur sa cible.

  • 1
    • When channel ended

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Target
      - Sort Type = Closest
      - Radius = 1.7m
      - Distance = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is different from CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​energy_drone.​is_energy_beam_sink
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When channel ended

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [1.5s]
    abl_jc_sh_vanquishEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.izax.amplifier_drone.amplified_beam_instant_ray, dependent on calling effect
    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) false
      - InitialPositionOffsetRelative = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_DirectionBetweenEntities
      - InitialOrientation_FromEntityType = (string) aoeTarget_Caster
      - InitialOrientation_ToEntityType = (string) aoeTarget_Target
      - Shape Type = (string) aoeCylinder
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - LocalRotationType = (string) aoeRotation_None
      - Ability Spec =

      Rayon dévié

      FQN: abl.​operation.​iokath.​boss.​izax.​amplifier_drone.​amplified_beam_impact

      Rayon dévié

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 0,5
      - Min Lifespan = (float) 1
      - Max Lifespan = (float) 1
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,17
      - Height_Value = (float) 12
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0,1
    • Execute ability

      [strip_energy_charge]

      FQN: abl.​operation.​iokath.​boss.​izax.​amplifier_drone.​strip_energy_charge

      [strip_energy_charge]
      from CASTER to CASTER
  • [hidden] [1.5s]
    abl_jc_sh_vanquishEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) false
      - InitialPositionOffsetRelative = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_DirectionBetweenEntities
      - InitialOrientation_FromEntityType = (string) aoeTarget_Caster
      - InitialOrientation_ToEntityType = (string) aoeTarget_Target
      - Shape Type = (string) aoeCylinder
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - LocalRotationType = (string) aoeRotation_None
      - HeightScalingType = (string) aoeScaling_Distance
      - HeightScalingDistanceSourceType = (string) aoeTarget_Caster
      - HeightScalingDistanceTargetType = (string) aoeTarget_Target
      - Ability Spec =

      Rayon dévié

      FQN: abl.​operation.​iokath.​boss.​izax.​amplifier_drone.​amplified_beam_impact

      Rayon dévié

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 0,5
      - Min Lifespan = (float) 1
      - Max Lifespan = (float) 1
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,17
      - Height_Value = (float) 12
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0,1
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​amplifier_drone.​overchargeable_object

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​izax.​is_izax

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.izax.amplifier_drone.amplified_beam_instant_segment, dependent on calling effect
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​izax.​is_izax
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​amplifier_drone.​energy_charge_level
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [1s]
    abl_jc_sh_vanquishEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 4 effects with the tag tag.​abl.​operation.​iokath.​boss.​izax.​amplifier_drone.​energy_charge_level
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 3 effects with the tag tag.​abl.​operation.​iokath.​boss.​izax.​amplifier_drone.​energy_charge_level
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 2 effects with the tag tag.​abl.​operation.​iokath.​boss.​izax.​amplifier_drone.​energy_charge_level
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​amplifier_drone.​energy_charge_level
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions: