1. Pouvoirs
  2. daily_area
  3. ruhnuk
  4. world
  5. shared
  6. mando_relics
  7. prototype_missile

[prototype_missile]

sandwich

[prototype_missile]

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_ag_sn_fortuitous_bedlamAccessoire de missile prototype – Un vieux prototype. Lorsqu'il est équipé, il élimine régulièrement les ennemis faibles ou inflige une grande quantité de dégâts aux ennemis standard en combat. Fonctionne uniquement sur Ruhnuk.
2
abl_ag_sn_fortuitous_bedlam
[prototype_missile]
3
abl_ag_sn_fortuitous_bedlam
[prototype_missile]
4
sandwich
[prototype_missile]
  • [7200s]
    abl_ag_sn_fortuitous_bedlamAccessoire de missile prototype
    Un vieux prototype. Lorsqu'il est équipé, il élimine régulièrement les ennemis faibles ou inflige une grande quantité de dégâts aux ennemis standard en combat. Fonctionne uniquement sur Ruhnuk.

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 2
    • Just before this effect is removed

    Perform the following actions:

  • [7200s]
    abl_ag_sn_fortuitous_bedlam[prototype_missile]

  • 1
    • When character takes damage, not more than every 1m 30s (25% chance)

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If toughness of TARGET is = Weak

    Perform the following actions:

    • Instantly kill the TARGET
    • Play appearance epp.daily_area.ruhnuk.world.shared.mando_relic.prototype_missile_fire, dependent on calling effect
  • [7200s]
    abl_ag_sn_fortuitous_bedlam[prototype_missile]

  • 1
    • When character takes damage, not more than every 1m 30s (25% chance)

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If toughness of TARGET is = Standard

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0,75
      - Standard Health Percent Min = (float) 0,75
    • Play appearance epp.daily_area.ruhnuk.world.shared.mando_relic.prototype_missile_fire, dependent on calling effect
  • [hidden] [3s]
    sandwichEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.target_acquired.cast_instant, dependent on calling effect