1. Pouvoirs
  2. world_design
  3. polymorph_abilities
  4. atst_skeleton
  5. passive_walker_attributes

Monteur de dragon

mtx_mount_walker_repred_guns

Monteur de dragon

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
mtx_mount_walker_repred_guns
Monteur de dragon
2
mtx_mount_walker_repred_gunsMonteur de dragon – Pilote un walker de combat. Immunité contre les renversements.
3
offenseCible évidente – La cible est facile à repérer et difficile à ignorer. Génère passivement de l'animosité sur tous les ennemis dans un rayon de 50 m.
  • [0s] [not displayed]
    mtx_mount_walker_repred_gunsEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​exp.​seasons.​02.​ep_01.​walker.​is_in_walker

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from TARGET
  • [does not expire]
    mtx_mount_walker_repred_gunsMonteur de dragon
    Pilote un walker de combat.
    Immunité contre les renversements.


  • 1
    • When effect is applied

    Perform the following actions:

  • [does not expire]
    offenseCible évidente
    La cible est facile à repérer et difficile à ignorer. Génère passivement de l'animosité sur tous les ennemis dans un rayon de 50 m.

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 45m

    Only when the following conditions are met:

      • If Faction
        - Negated = (bool) false
        - Factions = (string)
        - Actor = (int) 3
        - Factions = Int(2335203698424887668, 6637183276383572243)

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 3 000
      - Amount Min = (float) 3 000
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0