1. Pouvoirs
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  3. corellia
  4. republic
  5. enemy
  6. boss
  7. boss_bonus
  8. marauder_dual_saber_throw

Lancer de sabres jumeaux

conaldualsaberthrowsentinal

Lancer de sabres jumeaux

Lance les deux sabres laser en ligne droite sur la cible, infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme à tous les ennemis se trouvant directement devant vous jusqu'à 30 mètres. Les ennemis touchés sont ralentis de 50 % pendant <<2[$d seconde/$d seconde/$d secondes]>>. Requiert deux sabres laser.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
conaldualsaberthrowsentinal
Lancer de sabres jumeaux
2
movementSlowedRalentissement (physique) – Vitesse de déplacement réduite.
3
conaldualsaberthrowsentinal
Lancer de sabres jumeaux
  • [hidden] [1.5s]
    conaldualsaberthrowsentinalEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.dual_saber_throw.instant_player
  • 2
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.jedi_knight.dual_saber_throw.catch_player
  • 3
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Direction = Target
      - Sort Type = Closest
      - Radius = 2.5m
      - Distance = 30m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 4
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Delay next ability by 2s (GCD)
  • [6s]
    movementSlowedRalentissement (physique)
    Vitesse de déplacement réduite.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.jedi_knight.dual_saber_throw.slow, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.jedi_knight.dual_saber_throw.impact_player
  • [0s] [not displayed]
    conaldualsaberthrowsentinalEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,13
      - Standard Health Percent Min = (float) 0,13
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,128
      - Standard Health Percent Min = (float) 0,128
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0