1. Pouvoirs
  2. flashpoint
  3. corellia
  4. republic
  5. enemy
  6. boss
  7. boss_2
  8. artillery_strike

Barrage d'artillerie

orbitalbombardment

Barrage d'artillerie

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
orbitalbombardment
Barrage d'artillerie
2
orbitalbombardment
Barrage d'artillerie
  • [0s] [not displayed]
    orbitalbombardmentEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    orbitalbombardmentEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) false
      - InitialPositionOffsetRelative = (bool) false
      - OnTickVfxSynchronizeMovementUpdates = (bool) true
      - OnTickVfxSynchronizeRotationUpdates = (bool) true
      - OnTickVfxSynchronizeScalingUpdates = (bool) true
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Target
      - InitialPosition_X_ScalarType = (string) aoeScalarType_RandomValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_RandomValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string) aoeSphere
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string) quarterly/worlddesign/combat/ground_target_loop_yellow_10m_low
      - On Tick Vfx = (string) standards/standard_explosion_huge
      - LocalRotationType = (string) aoeRotation_None
      - LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
      - LoopingVfxSourceBone = (string)
      - OnTickVfxSource = (string) aoeVfxEntity_AreaEffect
      - LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
      - OnTickVfxPlaystyle = (string) aoeVfx_AttachToAreaEffect
      - Effect Number = (int) 0
      - Ability Spec =

      [artillery_strike_damage]

      FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​artillery_strike_damage

      [artillery_strike_damage]

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 1
      - Min Lifespan = (float) 4,5
      - Max Lifespan = (float) 4,5
      - InitialPosition_X_RandomMin = (float) -1,5
      - InitialPosition_X_RandomMax = (float) -1
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_RandomMin = (float) -1,5
      - InitialPosition_Z_RandomMax = (float) -1
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 1
      - Min Distance = (float) 0
      - First Tick Delay = (float) 4,3
      - LoopingVfxLocalScale_X = (float) 1
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 1
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1
  • 2
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) false
      - InitialPositionOffsetRelative = (bool) false
      - OnTickVfxSynchronizeMovementUpdates = (bool) true
      - OnTickVfxSynchronizeRotationUpdates = (bool) true
      - OnTickVfxSynchronizeScalingUpdates = (bool) true
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Target
      - InitialPosition_X_ScalarType = (string) aoeScalarType_RandomValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_RandomValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string) aoeSphere
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string) quarterly/worlddesign/combat/ground_target_loop_yellow_10m_low
      - On Tick Vfx = (string) standards/standard_explosion_huge
      - LocalRotationType = (string) aoeRotation_None
      - LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
      - LoopingVfxSourceBone = (string)
      - OnTickVfxSource = (string) aoeVfxEntity_AreaEffect
      - LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
      - OnTickVfxPlaystyle = (string) aoeVfx_AttachToAreaEffect
      - Effect Number = (int) 0
      - Ability Spec =

      [artillery_strike_damage]

      FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​artillery_strike_damage

      [artillery_strike_damage]

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 1
      - Min Lifespan = (float) 4,5
      - Max Lifespan = (float) 4,5
      - InitialPosition_X_RandomMin = (float) 1
      - InitialPosition_X_RandomMax = (float) 1,5
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_RandomMin = (float) 1
      - InitialPosition_Z_RandomMax = (float) 1,5
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 1
      - Min Distance = (float) 0
      - First Tick Delay = (float) 4,3
      - LoopingVfxLocalScale_X = (float) 1
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 1
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1
  • 3
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) false
      - InitialPositionOffsetRelative = (bool) false
      - OnTickVfxSynchronizeMovementUpdates = (bool) true
      - OnTickVfxSynchronizeRotationUpdates = (bool) true
      - OnTickVfxSynchronizeScalingUpdates = (bool) true
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Target
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string) aoeSphere
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string) quarterly/worlddesign/combat/ground_target_loop_yellow_10m_low
      - On Tick Vfx = (string) standards/standard_explosion_huge
      - LocalRotationType = (string) aoeRotation_None
      - LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
      - LoopingVfxSourceBone = (string)
      - OnTickVfxSource = (string) aoeVfxEntity_AreaEffect
      - LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
      - OnTickVfxPlaystyle = (string) aoeVfx_AttachToAreaEffect
      - Effect Number = (int) 0
      - Ability Spec =

      [artillery_strike_damage]

      FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​artillery_strike_damage

      [artillery_strike_damage]

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 1
      - Min Lifespan = (float) 4,5
      - Max Lifespan = (float) 4,5
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 1
      - Min Distance = (float) 0
      - First Tick Delay = (float) 4,3
      - LoopingVfxLocalScale_X = (float) 1
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 1
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1