1. Pouvoirs
  2. companion
  3. weapon_set
  4. iokath_droid
  5. healer
  6. aoe_hot

Missile de kolto

abl_tr_co_med_boosters

Missile de kolto

Tire un missile de kolto qui explose en couvrant une zone large de 8 mètres avec un nuage de kolto apaisant et persistant. Restaure <<1[$d point/$d point/$d points]>> de santé sur <<2[$d seconde/$d seconde/$d secondes]>>.

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_tr_co_med_boosters
Missile de kolto
2
abl_tr_co_med_boosters
Missile de kolto
  • [hidden] [0s]
    abl_tr_co_med_boostersEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
    • Play appearance epp.companion.weapon_set.probe_droid.healer.aoe_hot, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Least Health
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is in CASTER's group
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​utility.​not_aoe_healable
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [6s]
    abl_tr_co_med_boostersMissile de kolto

  • 1
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.companion.unique.mtx.iokath_probe.healer.aoe_tick, dependent on calling effect
    • Heal the TARGET with Force for 0,95*BonusHeal + 0,047*StandardHealth, causing no threat