1. Pouvoirs
  2. qtr
  3. 1x4
  4. hk_51
  5. multi
  6. item_component_scanner

[item_component_scanner]

comlink

[item_component_scanner]

Attributs

Conditions

Métadonnées

Users

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
droidadapter
Component Scan
2
comlink
[item_component_scanner]
3
comlink
[item_component_scanner]
4
comlink
[item_component_scanner]
  • [does not expire]
    droidadapter Component Scan

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Start_Excavator
    • Play appearance epp.world_design.generic.plant_object.plant_object_03, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.world_design.generic.plant_object.plant_object_03_end, dependent on calling effect
  • 3
    • When effect ticks the 2nd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 2m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​qtr.​1x4.​hk_51.​multi.​buff_component_marker

    Perform the following actions:

    • Play appearance epp.qtr.1x4.hk_51.multi.survey_pulse_02m, dependent on calling effect
    • Execute hydra hook Within_02m
    • Add effect #2 to TARGET from CASTER
  • 4
    • When effect ticks the 2nd time

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.qtr.1x4.hk_51.multi.survey_pulse_02m, dependent on calling effect
    • Execute hydra hook Nothing_02m
  • 5
    • When effect ticks the 3rd time

    Perform the following actions:

    • Execute hydra hook Start_1
  • 6
    • When effect ticks the 4th time

    Perform the following actions:

    • Play appearance epp.qtr.1x4.hk_51.multi.survey_pulse_05m, dependent on calling effect
    • Execute hydra hook Start_2
  • 7
    • When effect ticks the 5th time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​qtr.​1x4.​hk_51.​multi.​buff_component_marker

    Perform the following actions:

    • Play appearance epp.qtr.1x4.hk_51.multi.survey_pulse_05m, dependent on calling effect
    • Execute hydra hook Within_05m
    • Add effect #4 to TARGET from CASTER
  • 8
    • When effect ticks the 5th time

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.qtr.1x4.hk_51.multi.survey_pulse_10m, dependent on calling effect
  • 9
    • When effect ticks the 6th time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​qtr.​1x4.​hk_51.​multi.​buff_component_marker

    Perform the following actions:

    • Play appearance epp.qtr.1x4.hk_51.multi.survey_pulse_10m, dependent on calling effect
    • Execute hydra hook Within_10m
    • Add effect #4 to TARGET from CASTER
  • 10
    • When effect ticks the 6th time

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.qtr.1x4.hk_51.multi.survey_pulse_15m, dependent on calling effect
  • 11
    • When effect ticks the 7th time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 15m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​qtr.​1x4.​hk_51.​multi.​buff_component_marker

    Perform the following actions:

    • Play appearance epp.qtr.1x4.hk_51.multi.survey_pulse_15m, dependent on calling effect
    • Execute hydra hook Within_15m
    • Add effect #4 to TARGET from CASTER
  • 12
    • When effect ticks the 7th time

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.qtr.1x4.hk_51.multi.survey_pulse_25m, dependent on calling effect
  • 13
    • When effect ticks the 8th time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 25m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​qtr.​1x4.​hk_51.​multi.​buff_component_marker

    Perform the following actions:

    • Play appearance epp.qtr.1x4.hk_51.multi.survey_pulse_25m, dependent on calling effect
    • Execute hydra hook Within_25m
    • Add effect #4 to TARGET from CASTER
  • 14
    • When effect ticks the 8th time

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.qtr.1x2.daily.the_black_hole.imperial.no_trace_left.use_geiger_counter, dependent on calling effect
    • Execute hydra hook Nothing_Found
  • [0s] [not displayed]
    comlinkEffect #2

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [1.5s]
    comlinkEffect #3

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.qtr.1x4.hk_51.multi.survey_excavation_pulse, dependent on calling effect
    • Execute hydra hook Excavate
    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    comlinkEffect #4

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Ballistic Impulse, centered at ground target, never knockdown, momentum = 0,5, 0° pitch, 0° yaw