Salve assommante
Salve assommante
Attributs
Type: | active |
Activation time: | 3s cast |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 3.0.0 |
Global ID: | 16140928361360307002 |
Combat log ID: | 3497868610502656 |
FQN: | abl. |
Star Wars name: | Salve assommante |
Autres langues: | Concussive Round Erschütterungsgeschoss |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140918892813617332 FQN: abl. operation. rishi. trash. cannoneer. concussive_ round/4/1 - 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 4
- Travel Time = (time) 0s - Play appearance epp.
trooper. concussive_round. concussive_round_fire
- 2
- When projectile completed travel and hit target
Only when the following conditions are met:
- If the Tech spell hit
Perform the following actions:
- Add effect #2 to TARGET from CASTER, Combat Math Only
- [8s]
Sommeil [tous]
Incapacité d'agir. Disparaît en cas de dégâts subis.Slot: Debuff Duration: 8s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.dispel_ type. tech abl. , tag.dispel_ type. physical abl. , tag.dispel_ type. mental abl. , tag.debuff. sleep abl. , tag.dispel_ type. force abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 8s
- Max Duration = (time) 8s
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140919992325245689 Combat log ID: 3497868610502926 FQN: abl. operation. rishi. trash. cannoneer. concussive_ round/4/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Mark as neutralized
- Stun the TARGET
- Play appearance epp.
trooper. , dependent on calling effectconcussive_round. concussive_round_sleep
- 2
- When character takes damage, delayed by 1s
Perform the following actions:
- Remove this effect
- 3
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0