Piétinement
Piétinement
Piétine le sol, infligeant des dégâts à toutes les cibles dans un rayon de 5 mètres. N'inflige des dégâts qu'aux cibles "élite" ou plus faibles.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 5.0.0 |
Global ID: | 16140929674869921417 |
Combat log ID: | 4045734638780416 |
FQN: | abl. |
Star Wars name: | Piétinement |
Autres langues: | Stomp Stampfen |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [1.5s]
Effect #1Slot: Buff Duration: 1.5s On death: Effect is removed # occurrences: 0 Tags: tag. abl. exp. seasons. 02. ep_ 01. walker. melee_ attack Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.5s
- Max Duration = (time) 1.5s
Global ID: 16141054530428770961 FQN: abl. exp. seasons. 02. ep_ 01. walker. flurry_ melee_ untargeted/8/1 - Set Duration
- 1
- When effect is applied
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 10
- Direction = Forward
- Sort Type = Closest
- Distance = 10m
- Angle = (float) 120
Only when the following conditions are met:
- <
- If toughness of TARGET is ≤ Elite
Failure message: Target must be 'Elite' or weaker
- If TARGET is alive
- If TARGET is an enemy
- If toughness of TARGET is ≤ Elite
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 2
- When effect is applied
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 10
- Direction = Forward
- Sort Type = Closest
- Distance = 10m
- Angle = (float) 120
Only when the following conditions are met:
- <
- If TARGET is in CASTER's group
- If TARGET is alive
- If TARGET is different from CASTER
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 3
- When effect is applied
Perform the following actions:
- Play appearance epp.
exp. seasons. 02. ep_01. walker. flurry_melee_untargeted - Immobilize and prevent rotation
- [hidden] [0.8s]
Effect #2Slot: Debuff Duration: 0.8s On death: Effect is removed # occurrences: 0 Tags: tag. abl. exp. seasons. 02. ep_ 01. walker. melee_ attack Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.8s
- Max Duration = (time) 0.8s
Conditions: - Can only be called by other effects
Global ID: 16141057828963653480 FQN: abl. exp. seasons. 02. ep_ 01. walker. flurry_ melee_ untargeted/8/2 - Set Duration
- 1
- When effect expires
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 11
- Standard Health Percent Min = (float) 11
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Play appearance epp.
exp. , dependent on calling effectseasons. 02. ep_01. walker. flurry_melee_untargeted_impact
- [hidden] [0.8s]
Effect #3Slot: Buff Duration: 0.8s On death: Effect is removed # occurrences: 0 Tags: tag. abl. exp. seasons. 02. ep_ 01. walker. melee_ attack Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.8s
- Max Duration = (time) 0.8s
Conditions: - Can only be called by other effects
Global ID: 16141056729452025143 FQN: abl. exp. seasons. 02. ep_ 01. walker. flurry_ melee_ untargeted/8/3 - Set Duration
- 1
- When effect expires
Perform the following actions:
- God Damage
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 8
- Standard Health Percent Min = (float) 8 - Play appearance epp.
exp. , dependent on calling effectseasons. 02. ep_01. walker. flurry_melee_untargeted_impact