1. Pouvoirs
  2. operation
  3. iokath
  4. boss
  5. tyth
  6. tyth
  7. sweep_expanding

Balayer

Balayer

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.operation.iokath.boss.tyth.tyth

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Balayer
2
Balayer
3
Balayer
4
Balayer
5
Balayer
6
Balayer
7
Balayer
8
Balayer
9
10
creepingterrorPoint de fusion – Les soins reçus sont réduits de 10 % par unité.
  • [hidden] [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 3 effects with the tag tag.​abl.​operation.​iokath.​boss.​tyth.​rage_stacks
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 3 effects with the tag tag.​abl.​operation.​iokath.​boss.​tyth.​rage_stacks
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [0.6s]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.tyth.tyth.sweep_attack_large, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Direction = Target
      - Sort Type = Closest
      - Distance = 18m
      - Angle = (float) 178

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 3
    • When effect expires

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Direction = Target
      - Sort Type = Closest
      - Distance = 18m
      - Angle = (float) 178

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​tyth.​friendly_firable_add
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [hidden] [0.6s]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.tyth.tyth.sweep_attack_med, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Direction = Target
      - Sort Type = Closest
      - Distance = 16m
      - Angle = (float) 120

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 3
    • When effect expires

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Direction = Target
      - Sort Type = Closest
      - Distance = 16m
      - Angle = (float) 120

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​tyth.​friendly_firable_add
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [hidden] [0.6s]
    Effect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.tyth.tyth.sweep_attack_small, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Direction = Target
      - Sort Type = Closest
      - Distance = 15m
      - Angle = (float) 90

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 3
    • When effect expires

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Direction = Target
      - Sort Type = Closest
      - Distance = 15m
      - Angle = (float) 90

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​tyth.​friendly_firable_add
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [hidden] [0.6s]
    Effect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.tyth.tyth.sweep_attack_tiny, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Direction = Target
      - Sort Type = Closest
      - Distance = 15m
      - Angle = (float) 70

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 3
    • When effect expires

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Direction = Target
      - Sort Type = Closest
      - Distance = 15m
      - Angle = (float) 70

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​tyth.​friendly_firable_add
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 3
      - Flurry Blows Max = (int) 3
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,2
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Play appearance epp.operation.iokath.boss.tyth.tyth.melee_attack_impact, dependent on calling effect
    • Add effect #9 to TARGET from CASTER
    • Execute ability

      Fonte d'armure

      FQN: abl.​operation.​iokath.​boss.​tyth.​tyth.​armor_melt

      Fonte d'armure
      from TARGET to TARGET
  • [hidden] [0.5s]
    Effect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 3
      - Flurry Blows Max = (int) 3
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,2
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Play appearance epp.operation.iokath.boss.tyth.tyth.melee_attack_impact, dependent on calling effect
  • [60s]
    creepingterrorPoint de fusion
    Les soins reçus sont réduits de 10 % par unité.

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • 2
    • When character receives an effect with tags tag.abl.operation.iokath.boss.tyth.inversion_resonance_shortwave

    Perform the following actions:

    • Remove this effect
  • [hidden] [0s] [not displayed]
    Effect #10

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 30° pitch, 0° yaw
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 3 effects with the tag tag.​abl.​operation.​iokath.​boss.​tyth.​rage_stacks
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1,6, 30° pitch, 0° yaw
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1,2, 30° pitch, 0° yaw