1. Pouvoirs
  2. flashpoint
  3. sov
  4. snipers
  5. coverentity_passive

[coverentity_passive]

[coverentity_passive]

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Ability activation
1
[coverentity_passive]
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPositionOffsetRelative = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
      - InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
      - Shape Type = (string) aoeCylinder
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string)
      - On Tick Vfx = (string)
      - LocalRotationType = (string) aoeRotation_None
      - LoopingVfxPlaystyle = (string) aoeVfx_None
      - OnTickVfxPlaystyle = (string) aoeVfx_None
      - Effect Number = (int) 0
      - Ability Spec =

      [coverentity_passive_aoe]

      FQN: abl.​flashpoint.​sov.​snipers.​coverentity_passive_aoe

      [coverentity_passive_aoe]

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 999
      - Tick Rate = (float) 0,5
      - Min Lifespan = (float) 7 200
      - Max Lifespan = (float) 7 200
      - InitialPosition_X_Value = (float) 0,15
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0,32
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,2
      - Height_Value = (float) 0,4
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0,1
      - LoopingVfxLocalScale_X = (float) 1
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 1
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #1 to TARGET from CASTER