1. Pouvoirs
  2. flashpoint
  3. corellia
  4. empire
  5. enemy
  6. boss
  7. boss_3
  8. adds
  9. sage_reinforcing_effect

[sage_reinforcing_effect]

[sage_reinforcing_effect]

Attributes

Conditions

Métadonnées

Used by

Related effects, buffs and debuffs

  • [3s]
    abl_jc_sh_MindandBodyVolonté concentrée
    Dégâts subis réduits

    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET is a player
        AND
        • If difficulty is set to 16-man
        >

    Perform the following actions:

    • Modify stat Modificateur de dégâts reçus (pourcentage), increase by -0,75
    • Play appearance epp . flashpoint . corellia . empire . enemy . boss . boss_3 . reinforcement_field_icon, dependent on calling effect
    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET is a player
        AND
        • If difficulty is set to 8-man
        >

    Perform the following actions:

    • Modify stat Modificateur de dégâts reçus (pourcentage), increase by -0,75
    • Play appearance epp . flashpoint . corellia . empire . enemy . boss . boss_3 . reinforcement_field_icon, dependent on calling effect
    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET is not a player
        AND
        • If difficulty is set to 16-man
        >

    Perform the following actions:

    • Modify stat Modificateur de dégâts reçus (pourcentage), increase by -0,75
    • Play appearance epp . flashpoint . corellia . empire . enemy . boss . boss_3 . reinforcement_field_icon, dependent on calling effect
    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET is not a player
        AND
        • If difficulty is set to 8-man
        >

    Perform the following actions:

    • Play appearance epp . flashpoint . corellia . empire . enemy . boss . boss_3 . reinforcement_field_icon, dependent on calling effect
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = (int) 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)