1. Pouvoirs
  2. bounty_hunter
  3. carbonize

Gel par carbonite

carbonize

Gel par carbonite

Fige jusqu'à 8 ennemis dans un rayon de 8 mètres dans la carbonite, leur infligeant <<2[$d point/$d point/$d points]>> de dégâts internes et les étourdissant pendant <<1[$d seconde/$d seconde/$d secondes]>>.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_base
  • apc.bounty_hunter.powertech.base
  • apc.test.jrb.polymorph

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
carbonize
Gel par carbonite
2
carbonizedGel par carbonite – Incapacité d'agir.
  • [0s] [not displayed]
    carbonizeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.carbonize.carbonize_cast
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8.1m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,039
      - Standard Health Percent Min = (float) 0,019
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,29
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [2.5s]
    carbonizedGel par carbonite
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.carbonize.carbonize_block, dependent on calling effect
    • Stun the TARGET