1. Pouvoirs
  2. companion
  3. weapon_set
  4. probe_droid
  5. dps
  6. execution_attack

Précision calculée

rifleshot

Précision calculée

Tir de précision dirigé sur une cible ayant moins de 30 % de santé, infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.companion.class.mtx.droid.interrogation_probe.dps

Related effects, buffs and debuffs

Ability activation
1
rifleshot
Précision calculée
  • [0s] [not displayed]
    rifleshotEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​companion.​stylish_recovery

    Perform the following actions:

    • Play appearance epp.companion.weapon_set.probe_droid.dps.execution, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,456
      - Standard Health Percent Min = (float) 0,456
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 2,04
      - Coefficient = (float) 4,56
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​companion.​stylish_recovery

    Perform the following actions:

    • Play appearance epp.companion.weapon_set.probe_droid.dps.execution, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,456
      - Standard Health Percent Min = (float) 0,456
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 2,04
      - Coefficient = (float) 4,56
      - Health Steal Percentage = (float) 0,25
      - Slots = Primary Ranged