1. Pouvoirs
  2. operation
  3. yavin_4
  4. enemy
  5. boss
  6. the_returned
  7. ravenous_maelstrom_top

Maelstrom vorace

turbulence

Maelstrom vorace

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
turbulence
Maelstrom vorace
2
turbulence
Maelstrom vorace
3
turbulenceMaelstrom vorace – Dégâts progressifs extrêmes. Ces dégâts ignorent l'armure et l'immunité. La cible se tient hors de la zone de sécurité de l'emplacement de la machine, et se fait dévorer par la machine.
  • [0s] [not displayed]
    turbulenceEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [does not expire]
    turbulenceMaelstrom vorace

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≥ 39,000001m to center of TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When character receives an effect with tags tag.abl.operation.yavin_4.boss.the_returned.transition_phase_7

    Perform the following actions:

    • Remove this effect
  • [3s]
    turbulenceMaelstrom vorace
    Dégâts progressifs extrêmes. Ces dégâts ignorent l'armure et l'immunité.
    La cible se tient hors de la zone de sécurité de l'emplacement de la machine, et se fait dévorer par la machine.


  • 1
    • When effect is applied
    • When effect is refreshed

    Only when the following conditions are met:

      • If hitpoints of TARGET ≤ 25%

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,25
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Play appearance epp.sith_inquisitor.skill.charged_shield, dependent on calling effect
  • 2
    • When effect is applied
    • When effect is refreshed

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,25
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Play appearance epp.sith_inquisitor.crushing_darkness.debuff, dependent on calling effect