1. Pouvoirs
  2. test
  3. aberryman
  4. afterburn_test

[Afterburn]

[Afterburn]

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[Afterburn]
2
[Afterburn]
4
[Afterburn]
5
[Afterburn]
6
[Afterburn]
7
[Afterburn]
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [2s]
    [Afterburn]

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.dcefaratti.player_communication.aoe_warning.circle.afterburn, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • 3
    • When effect is applied

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 4
    • When effect ticks the 2nd time

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [3s]
    [Afterburn]

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    Effect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,4
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [2s]
    [Afterburn]

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [3s]
    [Afterburn]

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.dcefaratti.player_communication.aoe_warning.circle.afterburn, dependent on calling effect
  • 2
    • When effect ticks the 2nd time

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp.jedi_knight.force_leap.force_leap, dependent on calling effect
  • 3
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #7

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • Can only be called by other effects

    Perform the following actions:

    • Ballistic To Target
      - Knockdown = (int) 3
      - Height = (float) 0