1. Pouvoirs
  2. qtr
  3. 1x1
  4. flashpoint
  5. kaon
  6. enemy
  7. boss
  8. droid
  9. difficulty_2
  10. explosive_shot

Tir explosif

highimpactround

Tir explosif

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.qtr.1x1.flashpoint.kaon.enemy.difficulty_2.boss.battle_droid

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
highimpactround
Tir explosif
2
highimpactround
Tir explosif
3
highimpactround
Éclats d'obus
  • [hidden] [0s]
    highimpactroundEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 20,009999m to 100m to center of TARGET

    Perform the following actions:

    • Play appearance epp.npc.ability.droid.battle_droid.warbot_mortar.cast_long_range
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 10,01m to 20m to center of TARGET

    Perform the following actions:

    • Play appearance epp.npc.ability.droid.battle_droid.warbot_mortar.cast_mid_range
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 10m to center of TARGET

    Perform the following actions:

    • Play appearance epp.npc.ability.droid.battle_droid.warbot_mortar.cast_short_range
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 4
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,25
      - Standard Health Percent Min = (float) 0,25
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    highimpactroundEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2,5, 30° pitch, 0° yaw
  • [0s] [not displayed]
    highimpactroundÉclats d'obus

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET != PRIMARY TARGET

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,019
      - Standard Health Percent Min = (float) 0,015
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0