1. Pouvoirs
  2. exp
  3. uprisings
  4. rakata_prime
  5. landing
  6. boss_1
  7. vengeful_slam

Bousculade vengeresse

abl_sw_ju_vengeful_slash

Bousculade vengeresse

Abat votre arme au sol, provoquant une onde de choc chargée de Force infligeant <<1[$d point/$d point/$d points]>> de dégâts énergétiques à 8 ennemis maximum dans un rayon de 5 mètres. Étourdit les ennemis faibles et standard pendant <<2[$d seconde/$d seconde/$d secondes]>>.

Remplace le choc.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_sw_ju_vengeful_slash
Bousculade vengeresse
2
abl_sw_ju_vengeful_slash
Bousculade vengeresse
3
abl_sw_ju_vengeful_slash
Bousculade vengeresse
  • [hidden] [0.5s]
    abl_sw_ju_vengeful_slashEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.vengeful_slash.cast_instant, dependent on calling effect
  • 2
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 6m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.sith_warrior.vengeful_slash.target_impact, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,3
      - Standard Health Percent Min = (float) 0,3
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [does not expire]
    abl_sw_ju_vengeful_slashEffect #2

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Immobilize and prevent rotation
  • [hidden] [does not expire]
    abl_sw_ju_vengeful_slashEffect #3

  • 1
    • When channel finished

    Perform the following actions:

    • Add effect #1 to TARGET from CASTER