1. Pouvoirs
  2. exp
  3. seasons
  4. 01
  5. ep_12
  6. weapon
  7. actual
  8. caster_controller

[caster_controller]

[caster_controller]

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.exp.seasons.01.ep_16.boss.arcann
  • class.npc.exp.seasons.01.ep_16.boss.arcann_2

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[caster_controller]
2
[caster_controller]
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect ticks
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If CASTER is not in combat
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • 2
    • When CASTER exits combat

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​generic.​player
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​generic.​player
  • [hidden] [does not expire]
    Effect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is not in combat
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01.​ep_12.​weapon.​enrage
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01.​ep_12.​weapon.​absorb
        >

    Perform the following actions:

    • Grant Temporary Ability Package
      - Lock Out Player Abilities = (bool) false
      - Temporary Package Spec = (int) 16141139694978595854
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is not in combat
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01.​ep_12.​weapon.​hot
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01.​ep_12.​weapon.​absorb
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Grant Temporary Ability Package
      - Lock Out Player Abilities = (bool) false
      - Temporary Package Spec = (int) 16141048600544235617
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is not in combat
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01.​ep_12.​weapon.​move_speed
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01.​ep_12.​weapon.​absorb
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Grant Temporary Ability Package
      - Lock Out Player Abilities = (bool) false
      - Temporary Package Spec = (int) 16141101509583288014
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is not in combat
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01.​ep_12.​weapon.​enrage
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01.​ep_12.​weapon.​both
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Grant Temporary Ability Package
      - Lock Out Player Abilities = (bool) false
      - Temporary Package Spec = (int) 16141172739678324795
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is not in combat
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01.​ep_12.​weapon.​hot
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01.​ep_12.​weapon.​both
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Grant Temporary Ability Package
      - Lock Out Player Abilities = (bool) false
      - Temporary Package Spec = (int) 16140989992806776461
  • 6
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is not in combat
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01.​ep_12.​weapon.​move_speed
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01.​ep_12.​weapon.​both
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Grant Temporary Ability Package
      - Lock Out Player Abilities = (bool) false
      - Temporary Package Spec = (int) 16140928375411467149
  • 7
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is not in combat
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01.​ep_12.​weapon.​enrage
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01.​ep_12.​weapon.​reflect
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Grant Temporary Ability Package
      - Lock Out Player Abilities = (bool) false
      - Temporary Package Spec = (int) 16140981244350200118
  • 8
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is not in combat
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01.​ep_12.​weapon.​hot
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01.​ep_12.​weapon.​reflect
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Grant Temporary Ability Package
      - Lock Out Player Abilities = (bool) false
      - Temporary Package Spec = (int) 16141068707361754936
  • 9
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is not in combat
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01.​ep_12.​weapon.​move_speed
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01.​ep_12.​weapon.​reflect
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Grant Temporary Ability Package
      - Lock Out Player Abilities = (bool) false
      - Temporary Package Spec = (int) 16141045137020848945
  • 10
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET is not in combat
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Remove this effect