1. Pouvoirs
  2. exp
  3. excavation
  4. roth
  5. multi
  6. ilum
  7. finale
  8. tagriss_empowered_water_lightning

Tempête de Rage

forcesuppression

Tempête de Rage

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcesuppression
Tempête de Rage
2
shockedÉlectrocution – Dégâts énergétiques réguliers.
3
stunnedÉtourdissement (physique) – Incapacité d'agir.
4
forcesuppression
Tempête de Rage
  • [hidden] [does not expire]
    forcesuppressionEffect #1

  • 1
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 90m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​exp.​excavation.​roth.​tagriss_water_safety
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​excavation.​roth.​tagriss_water
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When channel ended

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​exp.​excavation.​roth.​tagriss_empowered

    Perform the following actions:

    • Set cooldown of 16141157521342639906 – not found to 1.5s
    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.tagriss_empowered_choke_channel_end, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • [does not expire]
    shockedÉlectrocution
    Dégâts énergétiques réguliers.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.tagriss_empowered_water_lightning_dot_loop, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,22
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When effect ticks

    Only when the following conditions are met:

    Perform the following actions:

    • Remove this effect
  • [does not expire]
    stunnedÉtourdissement (physique)
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.tagriss_empowered_water_lightning_stun_loop, dependent on calling effect
    • Stun the TARGET
  • 2
    • When effect ticks

    Only when the following conditions are met:

    Perform the following actions:

    • Remove this effect
  • [hidden] [30s]
    forcesuppressionEffect #4

  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect