1. Pouvoirs
  2. test
  3. jr
  4. area_effects
  5. directed_movement
  6. move_continue

[Move_Continue]

forcecharge

[Move_Continue]

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Ability activation
1
forcecharge
[Move_Continue]
  • [18000s]
    forcecharge[Move_Continue]

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - ResetPositionOnReachedMaxDistance = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string) aoeSphere
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string)
      - On Tick Vfx = (string)
      - Movement Type = (string) aoeMovement_DirectedMotion
      - MovementDirection_X_ScalarType = (string) aoeScalarType_LiteralValue
      - MovementDirection_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - MovementDirection_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - BehaviorOnReachedMaxDistance = (string) aoeMovement_ContinueMoving
      - LocalRotationType = (string) aoeRotation_None
      - Effect Number = (int) 0
      - Ability Spec =

      FR_Healtarget

      FQN: abl.​test.​jr.​healtarget

      FR_Healtarget

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 0,2
      - Min Lifespan = (float) 18 000
      - Max Lifespan = (float) 18 000
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0,2
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,1
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0,1
      - MovementDirection_X_Value = (float) 1
      - MovementDirection_Y_Value = (float) 0
      - MovementDirection_Z_Value = (float) 1
      - MaxMovementSpeed = (float) 1,2
      - MaxMovementDistance = (float) 2