1. Pouvoirs
  2. exp
  3. 02
  4. yavin_4
  5. world_arc
  6. the_enemy_within
  7. lana_beniko
  8. static_barrier

Barrière statique

electricshield

Barrière statique

Entoure la cible d'un bouclier d'éclairs qui dure <<1[$d seconde/$d seconde/$d secondes]>> et absorbe une grande quantité de dégâts. La cible est déionisée et ne peut pas profiter de la barrière statique pendant <<2[$d seconde/$d seconde/$d secondes]>>.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
electricshield
Barrière statique
2
electricshieldBarrière statique – Absorbe les dégâts.
3
electricshield_desatDéionisation – Impossible à viser avec la barrière statique.
4
electricshield
Barrière statique
5
blindedAveuglement – Incapacité d'agir. Cesse en cas de dégâts directs.
  • [0s] [not displayed]
    electricshieldEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.static_barrier.cast_instant
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [20s]
    electricshield_desatDéionisation
    Impossible à viser avec la barrière statique.

  • [0s] [not displayed]
    electricshieldEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.skill.charged_shield
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If the Force spell hit
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [3s]
    blindedAveuglement
    Incapacité d'agir. Cesse en cas de dégâts directs.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.flash_grenade.blinded, dependent on calling effect
    • Stun the TARGET
    • Mark as neutralized
  • 3
    • When character takes damage that does not get redirected without tags tag.abl.debuff.damage_over_time

    Perform the following actions:

    • Remove this effect