1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. flashpoint
  6. eternity_vault
  7. silentior
  8. difficulty_2
  9. channeled_bullets

Salve de missiles

missilesalvo

Salve de missiles

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.droid.boss.flashpoint.raid.eternity_vault.difficulty_2.boss_silentior

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missilesalvo
Salve de missiles
2
missilesalvo
Salve de missiles
3
missilesalvo
Salve de missiles
  • [hidden] [20s]
    missilesalvoEffect #1

  • 1
    • When effect ticks

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook fire_lots_of_nozzles
    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.silentior.difficulty_1.lots_of_nozzles_loop, dependent on calling effect
    • Immobilize and prevent rotation
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.silentior.difficulty_1.lots_of_nozzles_exit, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • [hidden] [0s]
    missilesalvoEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.silentior.difficulty_1.lots_of_nozzles_fire, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 0
      - Flurry Blows Max = (int) 0
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,111
      - Standard Health Percent Min = (float) 0,111
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • [hidden] [5s]
    missilesalvoEffect #3

  • 1
    • Just before this effect is removed

    Only when the following conditions are met:

      • If hitpoints of TARGET > 75%

    Perform the following actions:

    • Execute hydra hook stagger_waves_1
  • 2
    • Just before this effect is removed

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Execute hydra hook stagger_waves_2
  • 3
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.sith_inquisitor.mind_trap.stun, dependent on calling effect