[buff_ai_combat_detector]
[buff_ai_combat_detector]
Attributs
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Métadonnées
Contained since: | Mise à jour 4.0.0 |
Global ID: | 16140945938955917371 |
Combat log ID: | 3678055373471744 |
FQN: | abl. |
Star Wars name: | [buff_ai_combat_detector] |
Autres langues: | [buff_ai_combat_detector] [buff_ai_combat_detector] |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
[buff_ai_combat_detector]Slot: Other (not visible) Duration: passive On death: Effect is removed Tick rate: 2s # occurrences: 1 Tags: tag. abl. , tag.buff. taunt_ immunity abl. , tag.buff. interrupt_ immunity abl. buff. global_ immunity Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16141128824441437820 FQN: abl. flashpoint. star_ fortress. boss. solo_ boss. buff_ ai_ combat_ detector/18/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1) - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. banish - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. knockdown - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. physics - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. root - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. snare - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. sleep - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. stun - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. blind - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. fear - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. lift - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. hindered - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. utility. is_ aoe - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. taunt - Immobilize but allow rotation
- Modify meta stat Coût de pouvoir - Points d'action for effects from tag tag.
abl. , increase by 99utility. is_ basic_ attack - Mark as neutralized
- Modify stat Niveau de furtivité amélioré, increase by 200
- Put TARGET into stealth
- 2
- Before NPC with this effect takes damage
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 100
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When CASTER exits combat
Perform the following actions:
- Dispel 99 effects from tags tag.abl.flashpoint.star_fortress.solo_boss.has_adds_spawned
- Dispel 99 effects from tags tag.abl.flashpoint.star_fortress.solo_boss.can_use_possession
- Add effect #6 to TARGET from CASTER
- 4
- When effect ticks
Only when the following conditions are met:
- <
- If CASTER does not have 1 or more effects with the tag tag.abl.generic.target_01
- If CASTER is not in combat
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- [1s]
[buff_ai_combat_detector]Slot: Other (not visible) Duration: 1s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16141129923953065865 FQN: abl. flashpoint. star_ fortress. boss. solo_ boss. buff_ ai_ combat_ detector/18/2 - Set Duration
- [0s] [not displayed]
Effect #3Slot: Other (not visible) Duration: instant # occurrences: 0 Initializers: - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141131023464690134 FQN: abl. flashpoint. star_ fortress. boss. solo_ boss. buff_ ai_ combat_ detector/18/3 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 2
- Sort Type = Closest
- Radius = 20m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
- If TARGET is a player
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Add effect #4 to TARGET from CASTER
- [0s] [not displayed]
Effect #4Slot: Other (not visible) Duration: instant # occurrences: 0 Initializers: - Set type to Other, cannot toggle off
- Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16141132122976318307 FQN: abl. flashpoint. star_ fortress. boss. solo_ boss. buff_ ai_ combat_ detector/18/4 - 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) true
- Amount Max = (float) 100
- Amount Min = (float) 100
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- [0s] [not displayed]
Effect #5Slot: Other (not visible) Duration: instant # occurrences: 0 Initializers: - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141133222487946416 FQN: abl. flashpoint. star_ fortress. boss. solo_ boss. buff_ ai_ combat_ detector/18/5 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 2
- Sort Type = Closest
- Radius = 10m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
- If TARGET is a player
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [hidden] [4s]
Effect #6Slot: Other (not visible) Duration: 4s On death: Effect is removed # occurrences: 1 Tags: tag. abl. generic. target_ 01 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4s
- Max Duration = (time) 4s - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141134321999574781 FQN: abl. flashpoint. star_ fortress. boss. solo_ boss. buff_ ai_ combat_ detector/18/6 - Set Duration