1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. flashpoint
  6. eternity_vault
  7. puzzle
  8. difficulty_1
  9. passive_immunity

[passive_immunity]

[passive_immunity]

Confère l'immunité et étourdit de façon permanente le totem mystère.

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.droid.boss.flashpoint.raid.eternity_vault.difficulty_1.puzzle_totem_2
  • class.npc.droid.boss.flashpoint.raid.eternity_vault.difficulty_1.puzzle_totem_1

Related effects, buffs and debuffs

Ability activation
1
[passive_immunity]
  • [does not expire]
    [passive_immunity]

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.generic.npc_fx.holo_npc, dependent on calling effect
    • Mark as neutralized
    • Modify stat Modificateur de dégâts reçus (pourcentage), increase by -100
    • Modify stat Défense en mêlée, increase by 100
    • Modify stat Défense à distance, increase by 100
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.stun
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.snare
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.root
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.physics
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown
    • Put TARGET into stealth
    • Play appearance epp.state.stealth, dependent on calling effect
    • Mark as neutralized
    • Modify stat Niveau de furtivité amélioré, increase by 200