1. Pouvoirs
  2. npc
  3. ability
  4. rifle
  5. hammer_shot_short_range

Tir pilon

hammerShot

Tir pilon

Lance une série de tirs pilons, qui inflige des dégâts légers à la cible.
Requiert un fusil ou un canon.

Attributs

Conditions

Métadonnées

Users

Used by

    Related effects, buffs and debuffs

    Ability activation
    1
    hammerShot
    Tir pilon
    • [0s] [not displayed]
      hammerShotEffect #1

    • 1
      • When effect is applied

      Only when the following conditions are met:

        • <
          • If CASTER does not have any effect with the tag tag.​abl.​trooper.​ion_clip
          AND
          • If CASTER does not have any effect with the tag tag.​abl.​trooper.​plasma_clip
          AND
          • If CASTER does not have any effect with the tag tag.​abl.​trooper.​ap_clip
          >

      Perform the following actions:

      • Weapon Damage
        - Is Special Ability = (bool) true
        - Ignore Dual Wield Modifier = (bool) true
        - Disable Crit Roll = (bool) false
        - Flurry Blows Min = (int) 7
        - Flurry Blows Max = (int) 7
        - Level Cap = (int) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0,17
        - Standard Health Percent Min = (float) 0,13
        - Amount Modifier Fixed Max = (float) 0
        - Amount Modifier Fixed Min = (float) 0
        - Amount Modifier Percent = (float) -1
        - Coefficient = (float) 1
        - Health Steal Percentage = (float) 0
        - Slots = Primary Ranged
      • Play appearance epp.npc.ability.rifle.hammer_shot.cast
    • 2
      • When effect is applied

      Only when the following conditions are met:

        • If CASTER has an effect with the tag tag.​abl.​trooper.​ap_clip

      Perform the following actions:

      • Weapon Damage
        - Is Special Ability = (bool) true
        - Ignore Dual Wield Modifier = (bool) true
        - Disable Crit Roll = (bool) false
        - Flurry Blows Min = (int) 7
        - Flurry Blows Max = (int) 7
        - Level Cap = (int) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0,17
        - Standard Health Percent Min = (float) 0,13
        - Amount Modifier Fixed Max = (float) 0
        - Amount Modifier Fixed Min = (float) 0
        - Amount Modifier Percent = (float) -1
        - Coefficient = (float) 1
        - Health Steal Percentage = (float) 0
        - Slots = Primary Ranged
      • Play appearance epp.trooper.hammer_shot.armor_piercing_cast
    • 3
      • When effect is applied

      Only when the following conditions are met:

        • If CASTER has an effect with the tag tag.​abl.​trooper.​plasma_clip

      Perform the following actions:

      • Weapon Damage
        - Is Special Ability = (bool) true
        - Ignore Dual Wield Modifier = (bool) true
        - Disable Crit Roll = (bool) false
        - Flurry Blows Min = (int) 7
        - Flurry Blows Max = (int) 7
        - Level Cap = (int) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0,17
        - Standard Health Percent Min = (float) 0,13
        - Amount Modifier Fixed Max = (float) 0
        - Amount Modifier Fixed Min = (float) 0
        - Amount Modifier Percent = (float) -1
        - Coefficient = (float) 1
        - Health Steal Percentage = (float) 0
        - Slots = Primary Ranged
      • Play appearance epp.trooper.hammer_shot.plasma_cast
    • 4
      • When effect is applied

      Only when the following conditions are met:

        • If CASTER has an effect with the tag tag.​abl.​trooper.​ion_clip

      Perform the following actions:

      • Weapon Damage
        - Is Special Ability = (bool) true
        - Ignore Dual Wield Modifier = (bool) true
        - Disable Crit Roll = (bool) false
        - Flurry Blows Min = (int) 7
        - Flurry Blows Max = (int) 7
        - Level Cap = (int) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0,17
        - Standard Health Percent Min = (float) 0,13
        - Amount Modifier Fixed Max = (float) 0
        - Amount Modifier Fixed Min = (float) 0
        - Amount Modifier Percent = (float) -1
        - Coefficient = (float) 1
        - Health Steal Percentage = (float) 0
        - Slots = Primary Ranged
      • Play appearance epp.trooper.hammer_shot.ion_cast