1. Pouvoirs
  2. operation
  3. yavin_4
  4. enemy
  5. boss
  6. companions
  7. outlaw
  8. energy_deflector

Réflecteur d'énergie

ballisticdampers

Réflecteur d'énergie

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.operation.yavin_4.enemy.boss.companions.boss_outlaw

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
ballisticdampersRéflecteur d'énergie – Projection d'un champ de renvoi de l'énergie.
2
ballisticdampersChamp de renvoi de l'énergie – Renvoie 25 % des dégâts directs provenant des attaquants ne se trouvant pas dans le bouclier.
3
ballisticdampersChamp de renvoi de l'énergie – Renvoie 100 % des dégâts directs provenant des attaquants ne se trouvant pas dans le bouclier.
4
ballisticdampersChamp de renvoi amplifié – Amplifie et renvoie les dégâts directs provenant des attaquants ne se trouvant pas dans le bouclier. Renvoie 200 % des dégâts infligés.
5
stalwartÀ l'intérieur du champ de renvoi – Cette cible se trouve à l'intérieur du champ de renvoi et peut infliger des dégâts normaux aux ennemis se trouvant à l'intérieur.
  • [29s]
    ballisticdampersRéflecteur d'énergie
    Projection d'un champ de renvoi de l'énergie.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.companions.outlaw.energy_reflector, dependent on calling effect
  • 2
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 8.5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • 3
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 8.5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is not a player
        AND
        • If difficulty is set to Story Mode
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • 4
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 8.5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is not a player
        AND
        • If difficulty is set to Veteran or Master Mode
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • 5
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 8.5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is not a player
        AND
        • If difficulty is set to Master Mode
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [1s]
    ballisticdampersChamp de renvoi de l'énergie
    Renvoie 25 % des dégâts directs provenant des attaquants ne se trouvant pas dans le bouclier.

  • 1
    • Before NPC with this effect takes damage

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​operation.​yavin_4.​boss.​companions.​outlaw.​reflection_field_inside_player

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) true
      - Reflect Melee = (bool) true
      - Reflect Ranged = (bool) true
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) false
      - Amount Percent = (float) 0,25
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
  • [1s]
    ballisticdampersChamp de renvoi de l'énergie
    Renvoie 100 % des dégâts directs provenant des attaquants ne se trouvant pas dans le bouclier.

  • 1
    • Before NPC with this effect takes damage

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​operation.​yavin_4.​boss.​companions.​outlaw.​reflection_field_inside_player

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) true
      - Reflect Melee = (bool) true
      - Reflect Ranged = (bool) true
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) false
      - Amount Percent = (float) 1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
  • [1s]
    ballisticdampersChamp de renvoi amplifié
    Amplifie et renvoie les dégâts directs provenant des attaquants ne se trouvant pas dans le bouclier. Renvoie 200 % des dégâts infligés.

  • 1
    • Before NPC with this effect takes damage

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​operation.​yavin_4.​boss.​companions.​outlaw.​reflection_field_inside_player

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) true
      - Reflect Melee = (bool) true
      - Reflect Ranged = (bool) true
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) false
      - Amount Percent = (float) 2
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
  • [1s]
    stalwartÀ l'intérieur du champ de renvoi
    Cette cible se trouve à l'intérieur du champ de renvoi et peut infliger des dégâts normaux aux ennemis se trouvant à l'intérieur.