1. Pouvoirs
  2. quest
  3. daily_area
  4. ossus
  5. imperial
  6. fire_bomb

Grenade à plasma

fraggrenade

Grenade à plasma

Lance une grenade à plasma qui explose au contact, infligeant <<1[$d point/$d point/$d points]>> de dégâts cinétiques à un maximum de 8 cibles dans un rayon de 8 mètres. Consume les cibles dans un plasma ardent, leur infligeant <<2[$d point/$d point/$d points]>> de dégâts élémentaires supplémentaires pendant <<3[$d seconde/$d seconde/$d secondes]>>. Les flammes font paniquer les cibles faibles et standard.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.daily_area.ossus.imperial.firebomb_grant

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
fraggrenade
Grenade à plasma
2
burnedBrûlures par radiation – Dégâts élémentaires réguliers.
3
stunnedÉtourdissement – Incapacité d'agir.
  • [hidden] [0s]
    fraggrenadeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.plasma_grenade.cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,077
      - Standard Health Percent Min = (float) 0,037
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,565
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [6s]
    burnedBrûlures par radiation
    Dégâts élémentaires réguliers.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.skill.radiation_burns.burn, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,011
      - Standard Health Percent Min = (float) 0,011
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,11
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [4s]
    stunnedÉtourdissement
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.plasma_grenade.stun, dependent on calling effect
    • Stun the TARGET