1. Pouvoirs
  2. test
  3. ammer
  4. plot_npc_protection

FR_plot_npc_protection

stimpack

FR_plot_npc_protection

FR_This buff will make an NPC "Immortal" he will take damage down to 33% of his standard health, but then stop. Damage numbers/flytext will continue to appear, but the NPC won't lose any further health. Use this to keep plot NPCs alive during combat.

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stimpack
FR_plot_npc_protection
2
trauma
Surrendered
3
stimpack
FR_plot_npc_protection
4
stimpack
FR_plot_npc_protection
  • [does not expire]
    stimpackFR_plot_npc_protection

  • 1
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • If hitpoints of CASTER ≤ 33%

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [does not expire]
    trauma Surrendered

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.utility.stun.plot_surrender_enter, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Mark as neutralized
    • Play appearance epp.world_design.utility.stun.plot_surrender_loop, dependent on calling effect
  • 3
    • When effect ticks

    Only when the following conditions are met:

      • If hitpoints of CASTER > 40%

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • When CASTER exits combat

    Only when the following conditions are met:

      • If CASTER is alive

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 5
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 100
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    stimpackEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.utility.stun.plot_surrender_end, dependent on calling effect
    • Dispel all effects from tags tag.​abl.​utility.​plot_surrender
  • [hidden] [6s]
    stimpackEffect #4

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + (25% of its HP), causing no threat