1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. ilum
  8. darth_malgus
  9. cleaving_strike_3

Frappe coupante

Frappe coupante

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.humanoid.boss.ilum.darth_malgus

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Frappe coupante
2
Frappe coupante
3
Frappe coupante
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If a random chance of 50% is met

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,06
      - Standard Health Percent Min = (float) 0,06
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Play appearance epp.sith_warrior.sweeping_slash.cast_instant
  • [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,06
      - Standard Health Percent Min = (float) 0,06
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Play appearance epp.sith_warrior.whirling_assault.cast_instant