1. Pouvoirs
  2. jedi_knight
  3. skill
  4. defense
  5. guardian_slash

Fente protectrice

flourish

Fente protectrice

Entaille la cible avec une frappe puissante, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme, activant la riposte et affectant la cible pendant <<2[$d seconde/$d seconde/$d secondes]>>. Les attaques de Force et techno des cibles affectées infligent 5 % de dégâts en moins. Si vous bénéficiez de la protection de la frappe protectrice, la fente protectrice inflige la même quantité de dégâts à un maximum de 7 autres ennemis proches. N'inflige pas de dégâts aux ennemis endormis, soulevés ou en état d'incapacité. Cette attaque renverse tous les ennemis standard et faibles affectés. Génère une grande quantité d'animosité.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.tutorial.knight.guardian.defense.1
  • apc.test.cdurel.class_prototypes.war_kni.guardian_defense
  • apc.jedi_knight.guardian.defense

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
flourish
Fente protectrice
2
flourish
Fente protectrice
3
thrownRenversement – Au sol. Incapacité d'agir.
4
cbt_st_impairedPénalisé (mental) – Les dégâts infligés par les attaques de Force et techno diminuent.
  • [0s] [not displayed]
    flourishEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​jedi_knight.​warding_strike_buff applied by CASTER

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.guardian_slash.guardian_slash_real
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0,3
      - Standard Health Percent Max = (float) 0,284
      - Standard Health Percent Min = (float) 0,284
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,9
      - Coefficient = (float) 2,84
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [hidden] [0.5s]
    flourishEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.guardian_slash.guardian_slash_aoe
  • 2
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 7
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​lift or tag.​abl.​debuff.​blind or tag.​abl.​debuff.​sleep
        AND
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0,3
      - Standard Health Percent Max = (float) 0,284
      - Standard Health Percent Min = (float) 0,284
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,9
      - Coefficient = (float) 2,84
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [3s]
    thrownRenversement
    Au sol. Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1, 30° pitch, 0° yaw
  • [45s]
    cbt_st_impairedPénalisé (mental)
    Les dégâts infligés par les attaques de Force et techno diminuent.

  • 1
    • When effect is applied

    Perform the following actions: