1. Pouvoirs
  2. daily_area
  3. iokath
  4. world
  5. mission_3
  6. protector_droid
  7. shield_mode

[shield_mode]

[shield_mode]

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
4
deflectorshieldstage1Bouclier – Les dégâts imminents sont réduits de 25 % par charge.
2
60
improvedelectromagneticpulseSurcharge – L'énergie du bouclier atteint des niveaux dangereux. À 60 charges, le bouclier explose.
3
smash
[shield_mode]
4
stimpack
[shield_mode]
5
takeportablecover
[shield_mode]
6
[shield_mode]
  • [does not expire]
    deflectorshieldstage1Bouclier
    Les dégâts imminents sont réduits de 25 % par charge.

  • 1
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • If TARGET has at least 4 effects with the tag tag.​abl.​daily_area.​iokath.​world.​mission_3.​protector_droid.​probe_shield

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • <
        • If TARGET does not have 4 or more effects with the tag tag.​abl.​daily_area.​iokath.​world.​mission_3.​protector_droid.​probe_shield
        AND
        • If TARGET has at least 3 effects with the tag tag.​abl.​daily_area.​iokath.​world.​mission_3.​protector_droid.​probe_shield
        >

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,75
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • <
        • If TARGET does not have 3 or more effects with the tag tag.​abl.​daily_area.​iokath.​world.​mission_3.​protector_droid.​probe_shield
        AND
        • If TARGET has at least 2 effects with the tag tag.​abl.​daily_area.​iokath.​world.​mission_3.​protector_droid.​probe_shield
        >

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,5
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • <
        • If TARGET does not have 2 or more effects with the tag tag.​abl.​daily_area.​iokath.​world.​mission_3.​protector_droid.​probe_shield
        AND
        • If TARGET has an effect with the tag tag.​abl.​daily_area.​iokath.​world.​mission_3.​protector_droid.​probe_shield
        >

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,25
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 5
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.daily_area.iokath.world.mission_3.protector_droid.shield, dependent on calling effect
    • Dispel all effects from tags tag.​abl.​daily_area.​iokath.​world.​mission_3.​protector_droid.​wave_lockout
  • 6
    • Just before this effect is removed

    Perform the following actions:

    • Execute hydra hook Dismiss Probes
    • Add effect #5 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • [does not expire]
    improvedelectromagneticpulseSurcharge
    L'énergie du bouclier atteint des niveaux dangereux. À 60 charges, le bouclier explose.

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET has at least 4 effects with the tag tag.​abl.​daily_area.​iokath.​world.​mission_3.​protector_droid.​probe_shield

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 4
      - Amount Min = (float) 4
      - Amount Percent = (float) 0
      - Tags: tag.abl.daily_area.iokath.world.mission_3.protector_droid.shield_overload
  • 2
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If TARGET does not have 4 or more effects with the tag tag.​abl.​daily_area.​iokath.​world.​mission_3.​protector_droid.​probe_shield
        AND
        • If TARGET has at least 3 effects with the tag tag.​abl.​daily_area.​iokath.​world.​mission_3.​protector_droid.​probe_shield
        >

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 3
      - Amount Min = (float) 3
      - Amount Percent = (float) 0
      - Tags: tag.abl.daily_area.iokath.world.mission_3.protector_droid.shield_overload
  • 3
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If TARGET does not have 3 or more effects with the tag tag.​abl.​daily_area.​iokath.​world.​mission_3.​protector_droid.​probe_shield
        AND
        • If TARGET has at least 2 effects with the tag tag.​abl.​daily_area.​iokath.​world.​mission_3.​protector_droid.​probe_shield
        >

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 2
      - Amount Min = (float) 2
      - Amount Percent = (float) 0
      - Tags: tag.abl.daily_area.iokath.world.mission_3.protector_droid.shield_overload
  • 4
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If TARGET does not have 2 or more effects with the tag tag.​abl.​daily_area.​iokath.​world.​mission_3.​protector_droid.​probe_shield
        AND
        • If TARGET has an effect with the tag tag.​abl.​daily_area.​iokath.​world.​mission_3.​protector_droid.​probe_shield
        >

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.daily_area.iokath.world.mission_3.protector_droid.shield_overload
  • [hidden] [1s]
    smashEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Summon Probes
  • [hidden] [3s]
    stimpackEffect #4

  • 1
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [hidden] [does not expire]
    takeportablecoverEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Set attack wave to #1
  • [hidden] [24s]
    Effect #6