1. Pouvoirs
  2. flashpoint
  3. corellia
  4. empire
  5. enemy
  6. boss
  7. boss_bonus
  8. shredding_shots

Salves perforantes

hk51assassinate

Salves perforantes

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
hk51assassinate
Salves perforantes
2
hk51assassinate
Salves perforantes
3
100
armorReducedArmure réduite – Armure réduite.
4
hk51assassinate
Salves perforantes
5
999
cbt_st_markedCoup de vent – Reçoit des dégâts accrus.
6
hk51assassinate
Salves perforantes
7
hk51assassinate
Salves perforantes
8
hk51assassinate
Salves perforantes
  • [hidden] [does not expire]
    hk51assassinateEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • 2
    • When effect ticks

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Direction = Target
      - Sort Type = Closest
      - Radius = 1m
      - Distance = 120m

    Only when the following conditions are met:

      • <
        • If TARGET is different from CASTER
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_bonus.shredding_shot_fire, dependent on calling effect
  • 3
    • When channel finished

    Perform the following actions:

    • Delay next ability by 1.5s (GCD)
  • 4
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_bonus.shredding_shot_target, dependent on calling effect
  • [0s] [not displayed]
    hk51assassinateEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has at least 100 effects with the tag tag.​abl.​flashpoint.​corellia.​empire.​enemy.​boss_bonus.​shredding_shots_stacks
        AND
        • If TARGET is a player
        AND
        • If difficulty is set to 8-man VM
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_bonus.shredding_shot_impact_vuln, dependent on calling effect
    • Add effect #5 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_bonus.shredding_shot_impact, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is not a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_bonus.shredding_shot_impact, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
    • Add effect #8 to TARGET from TARGET
  • [20s]
    armorReducedArmure réduite
    Armure réduite.

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​flashpoint.​corellia.​empire.​enemy.​boss_bonus.​shredding_shots_appearance
  • 3
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [20s]
    hk51assassinateEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_bonus.shredding_shot_debuff_armor, dependent on calling effect
  • [20s]
    cbt_st_markedCoup de vent
    Reçoit des dégâts accrus.

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​flashpoint.​corellia.​empire.​enemy.​boss_bonus.​shredding_shots_appearance
  • 3
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [20s]
    hk51assassinateEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​flashpoint.​corellia.​empire.​enemy.​boss_bonus.​shredding_shots_appearance
    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_bonus.shredding_shot_debuff_vulnerability, dependent on calling effect
  • [0s] [not displayed]
    hk51assassinateEffect #7

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,02
      - Standard Health Percent Min = (float) 0,02
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,08
      - Standard Health Percent Min = (float) 0,08
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,256
      - Standard Health Percent Min = (float) 0,256
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    hk51assassinateEffect #8

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If toughness of TARGET is < Strong
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,51
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,09
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0