Grappin
Grappin
Attire la cible ennemie vers l'utilisateur.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 2.3.0 |
Global ID: | 16140962723591242021 |
Combat log ID: | 3295970787852288 |
FQN: | abl. |
Star Wars name: | Grappin |
Autres langues: | Grapple Ranziehen |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Global ID: 16140909975250137795 FQN: abl. qtr. flashpoint. czerka. enemy. boss. vigilant. add_ grapple/4/1 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If CASTER is positioned ≤ 50m to melee distance of TARGET
- If TARGET is alive
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [0s]
GrappinSlot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140913273785027034 FQN: abl. qtr. flashpoint. czerka. enemy. boss. vigilant. add_ grapple/4/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
qtr. flashpoint. czerka. enemy. boss. vigilant. grapple - Invoke Projectile
- Determine Hit = (bool) true
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 2,5
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. debuff. physics Conditions: - Can only be called by other effects
Global ID: 16140912174273394285 FQN: abl. qtr. flashpoint. czerka. enemy. boss. vigilant. add_ grapple/4/3 - 1
- When effect is applied
Perform the following actions:
- Ballistic To Caster
- Knockdown = (int) 1
- Height = (float) 2