1. Pouvoirs
  2. state
  3. become_disguised

Disparaître

shadowCloak

Disparaître

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shadowCloak
Disparaître
2
shadowCloak
Disparaître
  • [does not expire]
    shadowCloakDisparaître

  • 1
    • When effect is applied

    Perform the following actions:

    • Put TARGET into stealth
    • Play appearance epp.state.stealth
  • 2
    • When character takes damage, delayed by 1s
    • When character deals damage, delayed by 1s
    • When starting a conversation

    Perform the following actions:

    • Remove this effect
  • 3
    • Just before this effect is removed

    Override target to:

    • Companion
      - Master = (int) 3

    Perform the following actions:

  • 4
    • When effect is applied

    Override target to:

    • Enemies List

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -100
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 5
    • When effect is applied

    Perform the following actions:

    • Clear Enemies
    • Mark as neutralized
  • [does not expire]
    shadowCloakDisparaître

  • 1
    • When effect is applied

    Perform the following actions:

    • Put TARGET into stealth
    • Play appearance epp.state.stealth
  • 2
    • When character takes damage, delayed by 1s
    • When character deals damage

    Perform the following actions:

    • Remove this effect
  • 3
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

  • 4
    • When effect is applied

    Override target to:

    • Enemies List

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -100
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 5
    • When effect is applied

    Perform the following actions:

    • Clear Enemies
    • Mark as neutralized