1. Pouvoirs
  2. operation
  3. iokath
  4. boss
  5. scyva
  6. player
  7. gravity_reduce_room_passive

Vitesse de libération

spvp_increasedduration_green

Vitesse de libération

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spvp_increasedduration_greenRéduction gravitationnelle – La gravité s'atténue et augmente la force balistique du bouleversement, de l'inversion gravitationnelle et des impacts de canon lourd électromagnétique CFA.
2
spvp_enginespeedVitesse de libération – L'inversion a un effet significativement plus fort quand la réduction est active.
3
spvp_infiniteloopAnomalie gravitationnelle : gravité réduite – La dispersion provoquée par l'inversion, le bouleversement et les impacts des canons lourds est largement réduite.
  • [1s]
    spvp_increasedduration_greenRéduction gravitationnelle
    La gravité s'atténue et augmente la force balistique du bouleversement, de l'inversion gravitationnelle et des impacts de canon lourd électromagnétique CFA.

  • 1
    • When character receives an effect with tags tag.abl.operation.iokath.boss.scyva.player.gravity_amplify, not more than every 1s

    Perform the following actions:

    • Remove this effect
  • 2
    • When character receives an effect with tags tag.abl.operation.iokath.boss.scyva.player.gravity_event_triggered and tag.abl.operation.iokath.boss.scyva.player.gravity_inverse, not more than every 1s

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When character receives an effect with tags tag.abl.operation.iokath.boss.scyva.scyva.p4_upheaval, not more than every 1s

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 125%
    • Play appearance epp.operation.iokath.boss.scyva.player.gravity_reduce, dependent on calling effect
  • [4s]
    spvp_enginespeedVitesse de libération
    L'inversion a un effet significativement plus fort quand la réduction est active.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Ballistic Impulse, centered at target, never knockdown, momentum = 2,5, 90° pitch, 0° yaw
    • Play appearance epp.operation.iokath.boss.scyva.player.gravity_inverse_reduced, dependent on calling effect
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.operation.iokath.boss.scyva.scyva.p4_sterilization_array_common_duration_for_meta
  • 2
    • When character receives an effect with tags tag.abl.operation.iokath.boss.scyva.scyva.p4_upheaval, not more than every 1s

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​player.​gravity_inverse_upheaval

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [5s]
    spvp_infiniteloopAnomalie gravitationnelle : gravité réduite
    La dispersion provoquée par l'inversion, le bouleversement et les impacts des canons lourds est largement réduite.

  • 1
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Ballistic Impulse, centered at target, never knockdown, momentum = 4, 90° pitch, 0° yaw
    • Play appearance epp.operation.iokath.boss.scyva.player.gravity_inverse_upheaval_reduced, dependent on calling effect
  • 2
    • When effect ticks the 2nd time

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If difficulty is set to 8-man SM
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,25
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect ticks the 2nd time

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,25
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When effect ticks the 2nd time

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If difficulty is set to 16-man SM
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,4
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 5
    • When effect ticks the 2nd time

    Only when the following conditions are met:

      • If difficulty is set to 16-man VM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,4
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 6
    • When effect ticks the 2nd time

    Only when the following conditions are met:

      • If difficulty is set to 16-man VM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1,7
      - Standard Health Percent Min = (float) 1,7
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [5s]
    spvp_infiniteloopVitesse de libération
    Vous avez atteint la vitesse de libération et devriez désormais considérer les obstacles en hauteur comme potentiellement mortels.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Ballistic Impulse, centered at target, never knockdown, momentum = 6, 90° pitch, 0° yaw
    • Play appearance epp.operation.iokath.boss.scyva.player.gravity_inverse_upheaval_death, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,7
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Ballistic Impulse, centered at target, never knockdown, momentum = 6, 90° pitch, 0° yaw
    • Play appearance epp.operation.iokath.boss.scyva.player.gravity_inverse_upheaval_death, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 3
      - Standard Health Percent Min = (float) 3
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0