1. Pouvoirs
  2. exp
  3. seasons
  4. 01_dailies
  5. the_arena
  6. round_10
  7. beam_probe
  8. beam_fire

Laser surpuissant

terminate

Laser surpuissant

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
terminate
Laser surpuissant
2
forcequake
Laser surpuissant
3
terminate
Laser surpuissant
4
terminate
Laser surpuissant
  • [hidden] [does not expire]
    terminateEffect #1

  • 1
    • When channel ended

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.spy_turret_beam, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [hidden] [2s]
    forcequakeEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 100m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.spy.laser_locked_on
  • 3
    • When effect ticks the 1st time

    Override target to:

    • Caster

    Perform the following actions:

  • [hidden] [2s]
    terminateEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.spy_turret_impact
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,15
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [2s]
    terminateEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.czerka.enemy.boss.aklay.electrify_target, dependent on calling effect
    • Execute hydra hook Destroyed_Laser
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Instantly kill the TARGET
    • Play appearance epp.operation.yavin_4.boss.the_returned.hk_47.probe.overload_explosion, dependent on calling effect