1. Pouvoirs
  2. exp
  3. seasons
  4. 02
  5. ep_07
  6. mob
  7. experiment_acklay
  8. impale

Empalement

animaltaloncolorvariant1

Empalement

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
animaltaloncolorvariant1
Empalement
2
10
animaltaloncolorvariant1Empalement (physique) – La cible saigne et subit des dégâts internes progressifs. Cet effet se déclenche immédiatement après sa réinitialisation ou son cumul.
  • [0s] [not displayed]
    animaltaloncolorvariant1Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_07.mob.experiment_acklay.impale_instant, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,12
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER
  • [15s]
    animaltaloncolorvariant1Empalement (physique)
    La cible saigne et subit des dégâts internes progressifs. Cet effet se déclenche immédiatement après sa réinitialisation ou son cumul.

  • 1
    • When effect ticks
    • When effect is refreshed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,01
      - Standard Health Percent Min = (float) 0,01
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0