1. Pouvoirs
  2. operation
  3. iokath
  4. boss
  5. aivelesne
  6. adds
  7. initial_obelisk
  8. charge_fire

Charge de feu

terminate

Charge de feu

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
terminate
Charge de feu
2
forcequake
Charge de feu
  • [hidden] [does not expire]
    terminateEffect #1

  • 1
    • When channel ended

    Override target to:

    • Primary Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.operation.iokath.boss.aivelesne.adds.initial_obelisk.charge_fire, dependent on calling effect
  • [hidden] [1s]
    forcequakeEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Target
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,2
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.iokath.boss.tyth.adds.beam.beam_impact
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions: