1. Pouvoirs
  2. qtr
  3. 1x4
  4. raid
  5. asation
  6. enemy
  7. trash
  8. ruins
  9. melee_assassin
  10. difficulty_1
  11. assassinate

Assassinat

Assassinat

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.ruins.melee_assassin

Related effects, buffs and debuffs

Ability activation
1
Assassinat
  • [hidden] [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 4m to melee distance of TARGET
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.trash.ruins.melee_assassin.assassinate_spin_strike_cast
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,45
      - Standard Health Percent Min = (float) 0,45
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​trash.​ruins.​melee_assassin_assassinate_taunt