1. Pouvoirs
  2. flashpoint
  3. umbara
  4. enemy
  5. boss
  6. rancor
  7. ground_pound_end

Rossée enragée

abl_sw_ju_bloodbath

Rossée enragée

Attributs

Conditions

Métadonnées

Users

Used by
  • class.flashpoint.umbara.enemy.boss.rancor.vixian_mauler

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_sw_ju_bloodbathRossée enragée – Série de 3 frappes écrasantes qui infligent chacune des dégâts modérés.
2
abl_sw_ju_bloodbath
Rossée enragée
3
abl_sw_ju_bloodbathRenversement – La cible est renversée et étourdie pendant 4 secondes.
4
abl_sw_ju_bloodbath
Rossée enragée
5
abl_sw_ju_bloodbath
Rossée enragée
  • [hidden] [does not expire]
    abl_sw_ju_bloodbathEffect #1
    Série de 3 frappes écrasantes qui infligent chacune des dégâts modérés.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.umbara.enemy.boss.rancor.smash_hit1, dependent on calling effect
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.flashpoint.umbara.enemy.boss.rancor.smash_hit2, dependent on calling effect
  • 3
    • When effect ticks the 2nd time

    Perform the following actions:

    • Play appearance epp.flashpoint.umbara.enemy.boss.rancor.smash_hit3, dependent on calling effect
  • [does not expire]
    abl_sw_ju_bloodbathRossée enragée

  • 1
    • When effect ticks the 1st time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 80m

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,04
      - Standard Health Percent Min = (float) 0,04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect ticks the 2nd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,04
      - Standard Health Percent Min = (float) 0,04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect ticks the 3rd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET != PRIMARY TARGET
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,04
      - Standard Health Percent Min = (float) 0,04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When effect ticks the 3rd time

    Only when the following conditions are met:

      • If TARGET = PRIMARY TARGET

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,065
      - Standard Health Percent Min = (float) 0,065
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 5
    • When effect ticks the 3rd time

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [4s]
    abl_sw_ju_bloodbathRenversement
    La cible est renversée et étourdie pendant 4 secondes.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, possibly knockdown, momentum = 2, 10° pitch, 0° yaw
    • Stun the TARGET
  • [0s] [not displayed]
    abl_sw_ju_bloodbathEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0,9999
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [hidden] [6s]
    abl_sw_ju_bloodbathEffect #5

  • 1
    • When effect is applied

    Perform the following actions: