Tempête ionique
Tempête ionique
Pulvérise des vagues d'énergie ionisante dans un cône de 10 mètres, infligeant <<1[$d point/$d point/$d points]>> de dégâts élémentaires à un maximum de 8 cibles ennemies. Les cibles touchées sont pénalisées pendant <<2>> secondes, ce qui réduit de 5 % les dégâts de Force et techno qu'elles infligent.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Attack |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 3.0.0 |
Global ID: | 16140982044672824399 |
Combat log ID: | 3389987621961728 |
FQN: | abl. |
Star Wars name: | Tempête ionique |
Autres langues: | Ion Storm Ionensturm |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. gun_ ability abl. , tag.utility. aggressive_ action abl. , tag.trooper. ion_ storm abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. aoe_ ability abl. , tag.trooper. elemental_ attack abl. trooper. energy_ cell_ cost_ channel Global ID: 16141118063488661355 FQN: abl. trooper. skill. shield_ specialist. ion_ storm/45/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effection_storm_new. cast_instant
- 2
- When effect is applied
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Direction = Forward
- Sort Type = Closest
- Distance = 10.1m
- Angle = (float) 45
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. direct_ tech_ attack abl. , tag.trooper. gun_ ability abl. , tag.utility. aggressive_ action abl. , tag.trooper. ion_ storm abl. , tag.utility. is_ aoe abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. pulse_ cannon_ damage abl. , tag.trooper. aoe_ ability abl. , tag.trooper. elemental_ attack abl. trooper. energy_ cell_ cost_ channel Initializers: - Set type to Negative, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141119163000288574 FQN: abl. trooper. skill. shield_ specialist. ion_ storm/45/2 - 1
- When effect is applied
Only when the following conditions are met:
- <
- <
- If TARGET does not have one effect from Gaz anti-émeute
Gaz anti-émeute
Lance une bombonne de gaz anti-émeute dans un rayon de 10 mètres, active pendant <<1[$d seconde/$d seconde/$d secondes]>>. Les ennemis qui pénètrent et restent dans la zone gazée sont ralentis de 70 % et subissent une perte de précision de mêlée et à distance de 15 %.
FQN: abl.trooper.skill.shield_specialist.riot_gas
- If TARGET does not have one effect from
- <
Perform the following actions:
- Play appearance epp.
trooper. ion_squall. impact - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,197
- Standard Health Percent Min = (float) 0,157
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1,77
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #3 to TARGET from CASTER, Combat Math Only
- Add effect #6 to TARGET from CASTER, Combat Math Only
- 2
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
trooper. ion_squall. impact - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,2324
- Standard Health Percent Min = (float) 0,1924
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 2,124
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #3 to TARGET from CASTER, Combat Math Only
- Add effect #4 to TARGET from CASTER, Combat Math Only
- Add effect #5 to TARGET from CASTER
- Add effect #6 to TARGET from CASTER, Combat Math Only
- [45s]
Pénalisé (mental)
Les dégâts infligés par les attaques de Force et techno diminuent.Slot: Debuff Duration: 45s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.trooper. gun_ ability abl. , tag.utility. aggressive_ action abl. , tag.trooper. ion_ storm abl. , tag.trooper. energy_ cell_ ability abl. , tag.dispel_ type. mental abl. , tag.trooper. aoe_ ability abl. , tag.trooper. elemental_ attack abl. , tag.trooper. energy_ cell_ cost_ channel abl. debuff. tech_ and_ force_ damage_ reduced Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45s
- Max Duration = (time) 45s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. debuff. tech_ and_ force_ damage_ reduced
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141120262511915905 Combat log ID: 3389987621962024 FQN: abl. trooper. skill. shield_ specialist. ion_ storm/45/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat [modifier_percentage], increase by -0,05
- Modify stat [modifier_percentage], increase by -0,05
- [10s]
Gaz anti-émeute ionisé (Réduction de dégâts
Réduction de dégâts augmentée.Slot: Buff Duration: 10s On death: Effect is removed Initial stacks: 1 Max stacks: 8 # occurrences: 1 Tags: tag. abl. , tag.trooper. gun_ ability abl. , tag.utility. aggressive_ action abl. , tag.trooper. ion_ storm abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. aoe_ ability abl. , tag.trooper. elemental_ attack abl. trooper. energy_ cell_ cost_ channel Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141121362023542868 Combat log ID: 3389987621962056 FQN: abl. trooper. skill. shield_ specialist. ion_ storm/45/4 - Set Duration
- 1
- When effect is applied
- When stacks of this effect decrease
- When stacks of this effect increase
Perform the following actions:
- Modify stat Réduction des dégâts : élémentaire, increase by 0,03
- Modify stat Réduction des dégâts : énergétique, increase by 0,03
- Modify stat Réduction des dégâts : interne, increase by 0,03
- Modify stat Réduction des dégâts : cinétique, increase by 0,03
- [0s] [not displayed]
Effect #5Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. gun_ ability abl. , tag.utility. aggressive_ action abl. , tag.trooper. ion_ storm abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. aoe_ ability abl. , tag.trooper. elemental_ attack abl. trooper. energy_ cell_ cost_ channel Conditions: - Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141122461535174183 FQN: abl. trooper. skill. shield_ specialist. ion_ storm/45/5 - 1
- When effect is applied
Perform the following actions:
- [10s]
Homme de pointe
Augmentation des dégâts des attaques élémentaires et techno.Slot: Buff Duration: 10s On death: Effect is removed Initial stacks: 1 Max stacks: 8 # occurrences: 1 Tags: tag. abl. , tag.trooper. gun_ ability abl. , tag.utility. aggressive_ action abl. , tag.trooper. ion_ storm abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. aoe_ ability abl. , tag.trooper. elemental_ attack abl. trooper. energy_ cell_ cost_ channel Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. debuff. tech_ and_ force_ damage_ reduced
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - <AND
- Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141123561046801642 Combat log ID: 3389987621962062 FQN: abl. trooper. skill. shield_ specialist. ion_ storm/45/6 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify meta stat Dégâts infligés (modificateur en pourcentage) for effects from tag tag.
abl. , increase by 3%trooper. direct_ tech_ attack - Modify meta stat Dégâts infligés (modificateur en pourcentage) for effects from tag tag.
abl. , increase by 3%trooper. elemental_ attack