Série de tirs
Série de tirs
Série de tirs qui inflige <<1[$d point/$d point/$d points]>> de dégâts d'arme et utilise 20 points d'énergie pendant la durée.
Attributs
Type: | active |
Activation time: | 3s channel |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16140983872218313338 |
Combat log ID: | 2299572734918656 |
FQN: | abl. |
Star Wars name: | Série de tirs |
Autres langues: | Series of Shots Feuerstoß |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: during channel (3s) On death: Effect is removed Tick rate: 1s (3 ticks) # occurrences: 0 Tags: tag. abl. , tag.agent. snipe_ and_ blindside_ dmg abl. , tag.utility. aggressive_ action abl. , tag.agent. cover_ only_ abilities abl. , tag.agent. rifle_ ability abl. agent. series_ of_ shots Global ID: 16140985725411809748 FQN: abl. agent. series_ of_ shots/28/1 - 1
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- <
- <
- <
- If CASTER has the talent Démolition ciblée
Démolition ciblée
Augmente de 5 % les dégâts infligés par la grenade corrosive et réduit de 1 point par seconde le coût en énergie de la série de tirs.
FQN: tal.agent.skill.virulence.targeted_demolition
- If CASTER has the talent
- If CASTER has < 4 Energy
- <
- <
- If CASTER does not have the talent Démolition ciblée
Démolition ciblée
Augmente de 5 % les dégâts infligés par la grenade corrosive et réduit de 1 point par seconde le coût en énergie de la série de tirs.
FQN: tal.agent.skill.virulence.targeted_demolition
- If CASTER has < 5 Energy
- If CASTER does not have the talent
- <
Perform the following actions:
- Cancel this ability
- 2
- When effect is applied
- When effect ticks the 1st time
- When effect ticks the 2nd time
Only when the following conditions are met:
- <
- <
- <
- If CASTER has the talent Démolition ciblée
Démolition ciblée
Augmente de 5 % les dégâts infligés par la grenade corrosive et réduit de 1 point par seconde le coût en énergie de la série de tirs.
FQN: tal.agent.skill.virulence.targeted_demolition
- If CASTER has the talent
- If CASTER has ≥ 4 Energy
- <
- <
- If CASTER does not have the talent Démolition ciblée
Démolition ciblée
Augmente de 5 % les dégâts infligés par la grenade corrosive et réduit de 1 point par seconde le coût en énergie de la série de tirs.
FQN: tal.agent.skill.virulence.targeted_demolition
- If CASTER has ≥ 5 Energy
- If CASTER does not have the talent
- <
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectseries_of_shots. channel_new_fire - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,093
- Standard Health Percent Min = (float) 0,093
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0,38
- Coefficient = (float) 0,93
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #2 to TARGET from CASTER, Combat Math Only
- 3
- When effect ticks the 3rd time
Only when the following conditions are met:
- <
- <
- <
- If CASTER has the talent Démolition ciblée
Démolition ciblée
Augmente de 5 % les dégâts infligés par la grenade corrosive et réduit de 1 point par seconde le coût en énergie de la série de tirs.
FQN: tal.agent.skill.virulence.targeted_demolition
- If CASTER has the talent
- If CASTER has ≥ 4 Energy
- <
- <
- If CASTER does not have the talent Démolition ciblée
Démolition ciblée
Augmente de 5 % les dégâts infligés par la grenade corrosive et réduit de 1 point par seconde le coût en énergie de la série de tirs.
FQN: tal.agent.skill.virulence.targeted_demolition
- If CASTER has ≥ 5 Energy
- If CASTER does not have the talent
- <
Perform the following actions:
- 4
- When effect is applied
- When effect ticks
Override target to:
- Caster
Only when the following conditions are met:
- <
- If CASTER does not have the talent Démolition ciblée
Démolition ciblée
Augmente de 5 % les dégâts infligés par la grenade corrosive et réduit de 1 point par seconde le coût en énergie de la série de tirs.
FQN: tal.agent.skill.virulence.targeted_demolition
- If CASTER has ≥ 5 Energy
- If CASTER does not have the talent
Perform the following actions:
- Spend Energy
- Amount = (float) 5
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0
- 5
- When effect is applied
- When effect ticks
Override target to:
- Caster
Only when the following conditions are met:
- <
- <
- If CASTER has the talent Démolition ciblée
Démolition ciblée
Augmente de 5 % les dégâts infligés par la grenade corrosive et réduit de 1 point par seconde le coût en énergie de la série de tirs.
FQN: tal.agent.skill.virulence.targeted_demolition
- If CASTER has the talent
- If CASTER has ≥ 4 Energy
- <
Perform the following actions:
- Spend Energy
- Amount = (float) 4
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0
- 6
- When effect ticks the 3rd time
Override target to:
- Caster
Only when the following conditions are met:
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [3s]
Ralentissement (physique)
Vitesse de déplacement réduite.Slot: Debuff Duration: 3s On death: Effect is removed Initial stacks: 1 Max stacks: 4 # occurrences: 1 Tags: tag. abl. , tag.agent. snipe_ and_ blindside_ dmg abl. , tag.utility. aggressive_ action abl. , tag.debuff. snare abl. , tag.dispel_ type. physical abl. , tag.agent. cover_ only_ abilities abl. , tag.agent. rifle_ ability abl. agent. series_ of_ shots Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - <
- If CASTER has the talent Série de freins
Série de freins
Chaque tir de la série de tirs et des souffles pénétrants ralentit la cible de 20 % pendant 3 secondes. Cumulable jusqu'à 4 fois.
FQN: tal.agent.skill.utility.series_of_snares
- Can only be called by other effects
- If CASTER has the talent
Global ID: 16140982426876925133 Combat log ID: 2299572734919182 FQN: abl. agent. series_ of_ shots/28/2 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- If stacks of this effect = 1
Perform the following actions:
- Set movement speed to 80%
- 2
- When stacks of this effect increase
Only when the following conditions are met:
- If stacks of this effect = 2
Perform the following actions:
- Set movement speed to 60%
- 3
- When stacks of this effect increase
Only when the following conditions are met:
- If stacks of this effect = 3
Perform the following actions:
- Set movement speed to 40%
- 4
- When stacks of this effect increase
Only when the following conditions are met:
- If stacks of this effect = 4
Perform the following actions:
- Set movement speed to 20%
- [5s]
Continuité
Continuité activée.Slot: Buff Duration: 5s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.agent. snipe_ and_ blindside_ dmg abl. , tag.utility. aggressive_ action abl. , tag.agent. follow_ through abl. , tag.agent. cover_ only_ abilities abl. , tag.agent. rifle_ ability abl. agent. series_ of_ shots Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 5s
- Max Duration = (time) 5s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. follow_ through
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140983526388553278 Combat log ID: 2299572734919273 FQN: abl. agent. series_ of_ shots/28/3 - Set Duration
- [0s] [not displayed]
Effect #4Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.debuff. physics abl. , tag.agent. snipe_ and_ blindside_ dmg abl. , tag.utility. aggressive_ action abl. , tag.agent. cover_ only_ abilities abl. , tag.agent. rifle_ ability abl. , tag.agent. series_ of_ shots abl. debuff. break_ cover Conditions: - <
- If CASTER is positioned ≤ 10m to melee distance of TARGET
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140989023946694335 FQN: abl. agent. series_ of_ shots/28/4 - <
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 2,2, 30° pitch, 0° yaw
- [0s] [not displayed]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. snipe_ and_ blindside_ dmg abl. , tag.utility. aggressive_ action abl. , tag.agent. cover_ only_ abilities abl. , tag.agent. rifle_ ability abl. agent. series_ of_ shots Conditions: - Can only be called by other effects
Global ID: 16140990123458404584 FQN: abl. agent. series_ of_ shots/28/5 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectseries_of_shots. channel_new_fire - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,093
- Standard Health Percent Min = (float) 0,093
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0,38
- Coefficient = (float) 0,93
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #2 to TARGET from CASTER, Combat Math Only