1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. mandalorian_raiders
  8. boss
  9. houndmaster
  10. cleave

Clivage

damaged_spike

Clivage

Frappe la cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme. Frappe un maximum de 2 cibles proches, leur infligeant <<2[$d point/$d point/$d points]>> de dégâts d'arme.

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.humanoid.boss.flashpoint.raiders.houndmaster

Related effects, buffs and debuffs

Ability activation
1
damaged_spike
Clivage
  • [hidden] [0s] [not displayed]
    damaged_spikeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.companion.class.melee.cleave, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Direction = Target
      - Sort Type = Closest
      - Distance = 10m
      - Angle = (float) 120

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 4m to melee distance of TARGET
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,55
      - Standard Health Percent Min = (float) 0,55
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Play appearance epp.companion.class.melee.cleave_impact, dependent on calling effect