1. Pouvoirs
  2. flurry
  3. droid
  4. battle_droid
  5. battle_droid_melee

Attaque de base

Attaque de base

(Attaque standard de droïde de combat)

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Attaque de base
2
Attaque de base
3
Attaque de base
4
Attaque de base
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 4m to center of TARGET

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 4,001m to 30m to center of TARGET

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flurry.droid.battle_droid.battle_droid_melee
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.droid.battle_droid.standard_attack_ranged
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • [0s] [not displayed]
    Effect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of CASTER is = Standard

    Perform the following actions:

    • Delay next ability by 2.5s (GCD)
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of CASTER is = Weak

    Perform the following actions:

    • Delay next ability by 3s (GCD)