1. Pouvoirs
  2. operation
  3. dxun
  4. boss
  5. huntmaster
  6. huntmaster
  7. kolto_missile

Missile de kolto

sonicmissle

Missile de kolto

Restaure <<1[$d point/$d point/$d points]>> de santé à 8 alliés maximum dans un rayon de 8 mètres autour de la zone cible.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sonicmissle
Missile de kolto
2
sonicmissleMissile de kolto – Soins progressifs.
  • [hidden] [0s]
    sonicmissleEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.kolto_missile.kolto_missile_cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [12s]
    sonicmissleMissile de kolto
    Soins progressifs.

  • 1
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Least Health
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​utility.​not_aoe_healable
        AND
        • If TARGET is alive
        AND
        • If TARGET is a friend of CASTER
        >

    Perform the following actions:

    • Play appearance epp.bounty_hunter.kolto_missile.kolto_missile_heal_proc, dependent on calling effect
    • Heal the TARGET with Tech for (1% of its HP), causing no threat