1. Pouvoirs
  2. exp
  3. excavation
  4. roth
  5. multi
  6. ilum
  7. finale
  8. tagriss_two_strike_bleed

Frappes tranchantes

rupture

Frappes tranchantes

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.exp.excavation.roth.ilum.lord_tagriss

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
rupture
Frappes tranchantes
2
bloomingshotSaignement (physique) – Dégâts internes réguliers.
  • [hidden] [0.8s]
    ruptureEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.tagriss_two_strike_bleed_cast
  • 3
    • When effect ticks

    Override target to:

    • Primary Target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,08
      - Standard Health Percent Min = (float) 0,06
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [15s]
    bloomingshotSaignement (physique)
    Dégâts internes réguliers.

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.sith_warrior.rupture.tick
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,04
      - Standard Health Percent Min = (float) 0,04
      - Amount Modifier Percent = (float) 0,01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0