1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. boss
  6. revan
  7. ataru_form

Forme Ataru

ataru

Forme Ataru

Les attaques de mêlée frappent une cible proche supplémentaire.

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
ataruForme Ataru – Les attaques de mêlée frappent une cible proche supplémentaire.
2
ataru
Forme Ataru
  • [does not expire]
    ataruForme Ataru
    Les attaques de mêlée frappent une cible proche supplémentaire.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.ataru_form.cast
  • 2
    • When character deals damage with result Crit or Ok or Glance (weapon mode Melee), not more than every 1.5s (100% chance)

    Override target to:

    • Defender

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [1s]
    ataruEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​utility.​is_primary_target
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.jedi_knight.ataru_form.hit, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,11
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee