1. Pouvoirs
  2. flashpoint
  3. nathema
  4. boss
  5. boss4
  6. blink_strike_force_rift

Afflux de frappe rapide

shad_shadow_stride

Afflux de frappe rapide

Utilisez la Force pour vous déplacer dans le temps et l'espace, apparaissant au niveau de votre cible ennemie et augmentant votre vitesse de déplacement de 75 % pendant <<1[$d seconde/$d seconde/$d secondes]>>. N'interrompt pas la furtivité. Ne fonctionne pas contre les cibles à couvert. Requiert un sabre laser à double lame ou un bâton électrique.

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shad_shadow_stride
Afflux de frappe rapide
2
shad_shadow_strideAfflux de frappe rapide – Cible
3
shad_shadow_stride
Afflux de frappe rapide
  • [0s] [not displayed]
    shad_shadow_strideEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp.sith_inquisitor.phantom_stride.instant_teleport
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [3s]
    shad_shadow_strideAfflux de frappe rapide
    Cible

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.phantom_stride.speed_buff
  • 2
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [0s] [not displayed]
    shad_shadow_strideEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) false
      - InitialPositionOffsetRelative = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
      - InitialOrientation_FacingEntityType = (string) aoeTarget_Target
      - Shape Type = (string) aoeSphere
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - LocalRotationType = (string) aoeRotation_None
      - Ability Spec =

      [blink_strike_knockback_damage]

      FQN: abl.​flashpoint.​nathema.​boss.​boss4.​blink_strike_knockback_damage

      [blink_strike_knockback_damage]

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 1
      - Min Lifespan = (float) 1
      - Max Lifespan = (float) 1
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 1,5
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0,1
    • Play appearance epp.flashpoint.nathema.boss.boss4.surge_aoe_knockback, dependent on calling effect